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Post by CagedinSanity on Jul 30, 2005 17:39:04 GMT -5
...But they still sucked.
And I think the Lightning spell was underpowered in the first couple levels. I mean, come on, only 12 damage for almost the entire game...
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Post by Jon on Jul 30, 2005 17:57:59 GMT -5
it was the easiest way to level up magic if you maxed it...
i had every spell maxed by the arena. + magic power maxed. ..
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Post by CagedinSanity on Aug 13, 2005 0:49:05 GMT -5
You must have killed EVERYTHING on EVERY quest to get that much exp to get magic.
I put everything in strength and health+physique, without it I am a weakling. Magic doesnt do enough damage to kill multiple monsters fast enough before they get to me.
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Post by Jon on Sept 7, 2005 18:27:43 GMT -5
you can train after you beat the game if you sit through the credits. thats how i got everythin maxed
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Post by CagedinSanity on Sept 7, 2005 20:10:34 GMT -5
I know this... you gotta sit through 20 minutes worth of credits if you wanna still play. I think that's so stupid >_<
But yeah, I like beating up on rock trolls. They give nicely.
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Post by Jon on Sept 9, 2005 22:28:36 GMT -5
if you dont feel like doing that, you can always go to the cliffside path with the never-ending zombies. and you can do the house glitch.. :X
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Post by CagedinSanity on Sept 10, 2005 16:16:43 GMT -5
Nah, dont care much for glitches. not even the silver key gltich, waste of time.
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Post by Jon on Sept 10, 2005 16:38:18 GMT -5
i did the silver key glitch, but only to about 15, i ended up with over 30 keys without looking at a guide.
you're right about the silver key glitch.
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Post by Fluffy, Destroyer of Worlds on Jan 20, 2007 22:49:59 GMT -5
The thing I think that Fable well overachieved over both Morrowind and even Oblivion, is being evil. In Morrowind, NPCs make curt comments and are more content with fleeing. In Oblivion, being evil only lowers the NPCs disposition. But, in Fable its a hell of alot funner! I think that their Good/Bad systems are awesome.
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Post by CagedinSanity on Jan 24, 2007 15:05:36 GMT -5
I must agree, I wish there was a good/bad system implemented somehow. A simple mod wouldn't cut it either. Mods can't change and add auras and 200+ different evil/good faces, and get it to change on one character.
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Post by Fluffy, Destroyer of Worlds on Jan 25, 2007 21:08:11 GMT -5
Lets just pray they fix this in the Shivering Isles... (Chances look doubtful though)
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Post by hobbes on Jan 25, 2007 21:10:43 GMT -5
*sighs* what's shivering isles?
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Post by CagedinSanity on Jan 26, 2007 9:13:07 GMT -5
Don't go off topic, people. shivering isles is the new expansion pack for Oblivion, not released yet.
OK NO MORE TALK. Fable vs. Morrowind ONLY.
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Post by Fluffy, Destroyer of Worlds on Jan 26, 2007 18:19:34 GMT -5
Just you and me for awhile eh, Commander? Anyways, I think that the quests from Fable weren't as "in depth" as the Morrowind quests. Sure, they had a cool combination of Good and Evil quests but they we're pretty much all the same genre. Rescue this guy, kill this monster, save or destroy this village. Whilst Morrowind had a large variety of quests, starting from convincing several people across the continent to join you, or hunting down an Infamous killer.
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Post by CagedinSanity on Jan 27, 2007 8:27:28 GMT -5
I personally liked Fable. I don't know why, but for some reason it had a decent replayability value for me. Perhaps it's because I did different things. I actually went out and farmed/grinded EXP points and exploring instead of just doing quests normally.
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